Using Neurofeedback to Train Your Mind
Neurofeedback training devices translate brainwaves into an external signal such sounds, graphs on a computer screen, movement of your computer’s cursor, action in a video game and even the motion of remote controlled toys. Being able to hear or see your brainwaves in this way provides essential feedback for learning how to control them to improve mental focus, modulate your mood and sharpen your thinking.
Neurofeedback has been proven to work in a clinical setting. You can go to a therapist and in about 10 weeks achieve some real results. A typical setup is shown to the left.
Devices for use by consumers at home are starting to hit the market. There are general purpose brain computer interfaces (BCI) such as the EPOC headset from Emotiv. It sells for $300 and comes with some basic games.
The only other consumer-level BCI I am aware of is being sold by Neurosky. It is cheaper ($199) but it comes with a single sensor versus the 14 for EPOC. The Neurosky technology is being used to develop mind-controlled toys. Check out Mattel’s Mindflex below.
It is not clear if the at-home neuofeedback devices are producing results or if they even work well. Consumer reviews tend to be mixed. For example, Mindflex Game has 58 customer reviews on Amazon:
- 5 star (14)
- 4 star (18)
- 3 star (8)
- 2 star (6)
- 1 star (12)
No matter, as the technology improves there can be little doubt that neurofeedback devices will become a powerful force for improving our cognitive performance. Brain computer interfaces, mind controlled toys and video games as well as other consumer-level neurofeedback devices will be covered frequently in the Next Brain Blog.
I am very interested to hear from readers that use neurofeedback in a clinical setting or at home. Please leave a comment and share your experiences.
Source: Image of Brainwaves and clinical use of Neurofeedback.
Categories: Executive Function, Mental Focus, Perception, Software, Training Tags: BCI, brain training, Brainwave Entrainment, games, neurofeeback
Grow Smarter While Having Fun
Brain games are all the rage. These are games you play for fun on your PC, game console or phone that also improve your cognitive functioning. There are dozens of traditional games and more recently scientifically-designed games that aim to improve memory, processing speed, visual perception, problem solving skill, mental focus and many other aspects of cognitive performance.
Do they work? Scientific American published an interesting article that took on that very question. What they found was many (50 or so) studies that show brain games can improve task performance but few if any that show that the effects translate into improvements in everyday cognitive activities. But they are optimistic:
One thing remains clear: there is no serious harm to brain training other than the effect on your wallet (and the risk of some egg on your face if your seven-year old can play them better). And evidence is accumulating that they not only improve the skills they are designed to help, but likely generalize to other cognitive abilities and have some long-lasting benefits.
Given this, games will be a frequent topic in the Next Brain Blog.
Another question to ask is are they fun? I’ve tried many of the scientifically designed brain games and find them boring after a couple of plays. Fortunately, some traditional games and puzzles also offer some cognitive performance boosts. For example, the popular math puzzle Sudoku is included in BrainAge, a brain training program pack with games that runs on a Nintendo DS handheld video game device.
The key is to find brain games that are truly fun for you and that have evidence supporting claims of cognitive improvement.
Here are some links to get your search started:
- Scientifically Designed Brain Games by Lumosity
- Top 50 Brain Teasers and Games by SharpBrains
- Top 10 Websites for Brain Training
Please post a comment on your favorite game that has brain boosting effects.
Source: Image of Resco Brain Games
Categories: Memory and Learning, Mental Focus, Perception, Problem Solving, Software Tags: brain training, games